Capture Guide

PanoMoments can be created using multiple techniques, but the first concept to understand is that instead of a linear timeline, you're working with a circular timeline. This fundamental difference from video (and constraint) allows you to easily direct the viewer’s attention, particularly when working with 360 captures. Take a look through the quick overview below, and then checkout the more detailed workflow guide, hardware recommendations, and FAQ, but note that most of the documentation is currently focused on the original 360 PanoMoment form. We'll be updating this over the next couple weeks.

Convert from Video

  1. Capture from any video camera (regular speed, slow motion, timelapse, etc.)
  2. Trim the video to 300 frames or less using a video editor or set the Start / End times on the first page of the uploader.
  3. Upload and you're done!

Convert from 360 Video

  1. Capture 360 Video from a static location (ie. the camera shouldn't be moving)
  2. Trim the equirectangular video to 300 frames or less using a video editor or set the Start / End times on the first page of the uploader.
  3. Upload and then configure the rotation alignment.

Capture with a Rotating Camera

  1. Capture between 180-300 frames equally spaced around 360° with a still / video camera and fisheye lens mounted 60-80mm in front of the the No Parallax Point (to emulate human head rotation) using a robotic panorama head to automate the rotation / capture process.
  2. Convert Fisheye photos to Equirectangular with a 4-click batch process using a lens specific template for software like Hugin or PTGui. No stitching is required.
  3. Encode the set of equirectangular images to a video using FFMpeg
  4. Upload and then configure the rotation alignment.
Rotating Camera

Animating with Unity

PanoMoments can be animated with your favorite animation software, but 360 PanoMoments are a bit more involved to animate. While you can easily convert 360 video to the PanoMoments format, creating an animated 360 PanoMoment with this workflow is a bit of a roundabout solution. To make things a bit easier, we've released a very simple (yet slightly rough) Unity project that is pre-configured to directly export to a PanoMoments compatible format. We see Unity becoming the primary toolset for animating PanoMoments, and as a way for the creative community to explore an entirely new VR medium. Check out this post on Unity Connect for a walkthrough on the animation process.

Learn More

Make sure to check out the more detailed workflow guide and hardware recommendations and also read through the FAQ. If you have further questions, feel free to send us an email.